using UnityEngine;
using System.Collections;

public class CellStatic : AbstractStatic {
	//For now a cell is either filled or not filled. No tile types used yet.
	private bool filled = false;

	public CellStatic ()
	{

	}
	
	public bool Filled
	{
		get
		{
			return filled;
		}
		set
		{
			if (ReadOnly)
			{
				LogErrorWriteToReadOnly();
				return;
			}
			filled = value;
		}
	}
}
